> For the complete documentation index, see [llms.txt](https://androlia.gitbook.io/androlia/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://androlia.gitbook.io/androlia/economy-and-progression/quests.md).

# Quests

Missions that track themselves while you play, and pay you for it.

```
/quests
```

The **Quest Center** is your mission board. You never have to accept, select or activate anything: **every quest available to you progresses at the same time**, on its own, as soon as you do the matching action.

Mine, craft, fight or fish — the counters move by themselves.

***

## The six menus

| Icon | Menu              | What's in it                            |
| ---- | ----------------- | --------------------------------------- |
| 📖   | **Story Quests**  | The main storyline, split into chapters |
| ★    | **Rank Quests**   | Missions reserved for your rank         |
| 👤   | **NPC Quests**    | Missions handed to you by a villager    |
| ☀    | **Daily Quests**  | New missions every day                  |
| 🌍   | **Global Quests** | Server-wide community goals             |
| 📜   | **History**       | Everything you've already completed     |

Slot 22 of the main menu always shows your **current quest** at a glance, or *"No active quest"* if you have nothing running.

***

## Story Quests

The main progression, organised into **chapters**. Chapters unlock one after another, and inside a chapter the quests are done **in order** — finish one and the next one opens.

> 🔓 **Next quest:** Daily Bread

> 📖 **New chapter unlocked:** Chapter II — Survival

A locked chapter shows *"Finish the previous chapter first."* There's no way to skip ahead.

## Rank Quests

Each rank has its own set of missions, and unlike the story, **all of them are available in parallel**.

| Rank         | Access                       |
| ------------ | ---------------------------- |
| ✦ Apprentice | Requires the Apprentice rank |
| ✦ Mage       | Requires the Mage rank       |
| ✦ Wizard     | Requires the Wizard rank     |
| ✦ Sorcerer   | Requires the Sorcerer rank   |

Ranks you don't hold appear as **🔒 Locked** with *"You don't have this rank yet."*

## Daily Quests

**Five missions, the same for everybody**, refreshed once a day. The menu title counts down to the reset, which happens exactly at **midnight**:

> ☀ A new day begins — your daily quests have been refreshed!

{% hint style="warning" %}
Unfinished daily quests do **not** carry over. Whatever you haven't completed by midnight is replaced.
{% endhint %}

## Global Quests

Community objectives with huge targets that the **whole server** works on together — *"Slay 10 000 zombies"*, *"Harvest 5 000 wheat"*. Every player's actions feed the same counter, and progress is broadcast as it climbs:

> 🌍 Global quest **Zombie Extinction** • **63%** (3 150/5 000)

When it completes, **every player online receives the reward**:

> 🌍 **GLOBAL QUEST COMPLETED!** Mission: Zombie Extinction — Reward for all: **500 $**

## NPC Quests

These are invisible until a **villager gives you one**. Walk up to an NPC, interact with it, and the quest appears in this menu — progress only starts counting from that moment.

If you haven't been given any, the menu simply says *"Talk to an NPC to get one."*

## History

A paginated log of every quest you've completed, showing the **date**, the **reward** and **how long it took you**.

***

## Quest types

| Type           | What you have to do                      |
| -------------- | ---------------------------------------- |
| ⛏ **Break**    | Break a given number of a specific block |
| 🪨 **Place**   | Place blocks                             |
| ⚒ **Craft**    | Craft items                              |
| ⚔ **Kill**     | Kill a specific mob                      |
| 🎣 **Fish**    | Catch fish                               |
| ⌨️ **Command** | Run a specific command                   |
| 💬 **Say**     | Write something in the chat              |

A few notes on how they count:

* **Shift-click crafting counts properly.** Crafting 64 items in one click credits all 64, not 1.
* **Command quests** can be exact or loose. A quest targeting `warp shop` needs exactly `/warp shop`; one targeting `warp` accepts any `/warp ...`. Capitalisation and extra spaces are ignored, and a command cancelled by another plugin never counts.
* **Chat quests** ask you to *say* something — a password an NPC gave you, the answer to a riddle. Just write it in the chat; capitalisation and extra spaces are ignored.

{% hint style="info" %}
Some chat quests keep your answer **private**: the message is swallowed instead of being sent to the whole server, so nobody can copy the password off your back. You still get the completion message as usual.
{% endhint %}

### Multi-step quests

Some quests chain several objectives. Your action bar shows which step you're on:

```
Step 2/4 — Mine 32 iron ore • ▌▌▌▌▌░░░░ 18/32
```

and each completed step is confirmed in chat:

> ✔ Step 2 completed! Next: Craft an iron pickaxe

***

## Reading a quest

Every quest item in a menu shows its description, its type, a coloured progress bar and its reward:

> ⚡ **Novice Lumberjack** *Chop 32 oak logs.* Type: ⛏ Break In progress: ▌▌▌▌▌▌▌░░░░░░░ — 21 / 32 (65%) Reward: **50 $**

Completed quests turn green with **✔ Completed!**; locked ones show a barrier and **🔒 Locked**.

***

## Rewards

Finishing a quest can pay you in several ways at once:

* **Money**, credited straight to your wallet;
* **XP**;
* **Items**, placed in your inventory;
* **Special rewards**, granted automatically.

> ✨ **QUEST COMPLETED!** Quest: Novice Lumberjack Reward: **50 $** credited!

{% hint style="success" %}
Quest money goes into your **wallet**, and you lose half your wallet when you die. Deposit it in the [bank](/androlia/economy-and-progression/bank.md) once you've earned a decent amount.
{% endhint %}
